Enchant

The ability to enchant cards and runes unlocks at level 7.

Enchant Card
Enchanting a card from one level to the next increases both its HP and ATK.

Enchanting the card to level 5 and level 10 unlocks the skills listed on the card. When a card has two skills of the same name (such as Armored Mantis, with Snipe 3 and Snipe 7) the the more powerful sill is in addition to the weaker one, not an increase/replacement of the weaker one (so a lvl 10 Armored Mantis has both Snipe 3 and Snipe 7, not just Snipe 7).

Enchant Rune
Enchanting a rune from one level to another raised the level of its ability by one. For example, the power of the rune Tornado is Lightning Chain 5. Raising the level of the rune from 1 to 4 changes that to Lightning Change 8.

Evolve Card
You need two of the same card that have both been enchanted to level 10 before you can evolve one, using the other as material. Once the cards are selected, the total cost and top skill rank is displayed. [3-star card = 200,000 gp; Top skill rank = D]

An evlolved card has its level cap raised from 10 to 15.

Shuffle Card
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